01VideoThe main interface
A tour of the node editor and the main functions of the workspace.
An open-source node-based terrain generator. Noise and operators in, landscapes out — generation, erosion, texturing, 3D preview, and export, all in one graph.
Every ridge is the result of an operation you can go back and change. Connect the nodes, adjust the parameters, and watch the landscape resolve.
Start with procedural noise or an existing sample, and set the foundation for your terrain.
Combine erosion, strata, and terrain filters to form ridges, slopes, and valleys.
Inspect the landscape in 3D, work with colour, and export heightmaps and textures.
Actual renders from the sample library. Different operators, different ground.
Layered rock formations and weathered slopes. Created with the Facing Strata sample project.
Open a sample project, take it apart, then build your own. Start with the video tutorials — guides for the rest of the process are still being written.
01VideoA tour of the node editor and the main functions of the workspace.
02VideoInspect your terrain in 3D and adjust the preview settings.
03VideoMake the AppImage executable and launch Hesiod on Linux.
Connect generators and control the base shape of your landscape.
Refine the terrain with erosion, surface detail, and colour.
Prepare heightmaps and textures for your next application.
Free software under GPL-3.0. Choose a Stable release or an experimental Dev build below.
Tested releases. The right choice for most people.
Development builds include recent features and experimental platform support. Expect bugs and changes between builds.
The experimental macOS download is in Dev build and requires Apple Silicon and macOS 15 or later. It is not Apple-notarized; follow the installation and first-launch instructions.
Discuss the workflow, share terrain projects, and help shape the tool. Issues and pull requests are read by a human.