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Band Node

Band generates a bounded capsule-shaped mask: the value is 1 on a core segment defined by the center, angle and length, and falls off to 0 at the given width following the chosen radial profile. A zero length degenerates to a radial bump; lengths larger than the domain give an infinite strip, so placing the center on or beyond a domain edge produces latitude bands / polar caps.

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Category

Primitive/Function

Inputs

Name Type Description
dr VirtualArray Optional noise field used to locally modulate the band falloff distance (edge displacement).
envelope VirtualArray Heightmap used as a post-process amplitude multiplier for the generated noise.
offset VirtualArray Optional noise field used to locally offset the band axis position.

Outputs

Name Type Description
output VirtualArray Generated band mask.

Parameters

Name Type Description
Angle Float Orientation angle of the band axis in degrees.
Center Vec2Float Band center in normalized coordinates (the Y coordinate is measured from the bottom).
Activate Bool Enables or disables the built-in drainage noise. If an external noise input is provided, it overrides this default noise.
Spatial Frequency Float Base spatial frequencies in the X and Y directions.
Amplitude Float Noise amplitude.
Type Enumeration Noise type.
Seed Random seed number Random seed number. The random seed is an offset to the randomized process. A different seed will produce a new result.
Smoothness Float Controls the resulting smoothness of the fractal layering process.
Length Float Core segment length in normalized domain units. A zero length degenerates to a radial bump; lengths larger than the domain give an infinite strip (latitude band / polar cap).
Gain Float Mid-centered gain transformation applied to the elevation values. This is a non-linear recurve operator centered around the mid elevation (typically 0.5). Increasing the gain pushes values toward the minimum and maximum elevations, creating flatter low/high regions with a steeper transition around the midpoint.
Gamma Float Standard gamma correction applied to the elevation values. This is a monotonic power-law remapping that shifts emphasis toward low or high elevations, making the overall shape sharper or bulkier without changing its ordering.
Invert Output Bool Inverts the output values after processing, flipping low and high values across the midrange.
Mix Factor Float Mixing factor for blending input and output values. A value of 0 uses only the input, 1 uses only the output, and intermediate values perform a linear interpolation.
Mix Method Enumeration Method used to combine input and output values. Options include linear interpolation (default), min, max, smooth min, smooth max, add, and subtract.
Remap Range Value range Linearly remaps the output values to a specified target range (default is [0, 1]).
Saturation Range Value range Modifies the amplitude of elevations by first clamping them to a given interval and then scaling them so that the restricted interval matches the original input range. This enhances contrast in elevation variations while maintaining overall structure.
Smoothing Radius Float Defines the radius for post-processing smoothing, determining the size of the neighborhood used to average local values and reduce high-frequency detail. A radius of 0 disables smoothing.
Profile Enumeration Radial profile used for the falloff.
Profile Sharpness Float Additional sharpness parameter for the radial profile.
Width Float Falloff half-width in normalized domain units.

Example

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Corresponding Hesiod file: Band.hsd. Use [Ctrl+I] in the node editor to import a hsd file within your current project.

Note

Example files are kept up-to-date with the latest version of Hesiod. If you find an error, please open an issue.