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MixTexture Node

MixTexture enables the seamless integration of multiple textures by utilizing the alpha channel information to control the blending.

img

Category

Texture

Inputs

Name Type Description
texture1 VirtualTexture Input texture.
texture2 VirtualTexture Input texture.
texture3 VirtualTexture Input texture.
texture4 VirtualTexture Input texture.

Outputs

Name Type Description
texture VirtualTexture Output texture.

Parameters

Name Type Description
mix_method Enumeration No description
reset_output_alpha Bool Reset the output alpha channel to 1 (opaque).

Example

img

Corresponding Hesiod file: MixTexture.hsd. Use [Ctrl+I] in the node editor to import a hsd file within your current project.

Note

Example files are kept up-to-date with the latest version of Hesiod. If you find an error, please open an issue.