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TextureQuiltingShuffle Node

TODO

img

Category

Texture

Inputs

Name Type Description
heightmap (guide) VirtualArray TODO
texture (guide) VirtualTexture TODO
texture A VirtualTexture TODO
texture B VirtualTexture TODO
texture C VirtualTexture TODO
texture D VirtualTexture TODO

Outputs

Name Type Description
heightmap VirtualArray TODO
texture VirtualTexture TODO
texture A out VirtualTexture TODO
texture B out VirtualTexture TODO
texture C out VirtualTexture TODO
texture D out VirtualTexture TODO

Parameters

Name Type Description
filter_width_ratio Float TODO
overlap Float TODO
patch_flip Bool TODO
patch_rotate Bool TODO
patch_transpose Bool TODO
patch_width Float TODO
Seed Random seed number Random seed number. The random seed is an offset to the randomized process. A different seed will produce a new result.

Example

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Corresponding Hesiod file: TextureQuiltingShuffle.hsd. Use [Ctrl+I] in the node editor to import a hsd file within your current project.

Note

Example files are kept up-to-date with the latest version of Hesiod. If you find an error, please open an issue.