PathMeanderize Node
PathMeanderize uses Bezier interpolation to add menaders to the input path.

Category
Geometry/Path
Inputs
| Name | Type | Description |
|---|---|---|
| input | Path | Input path. |
Outputs
| Name | Type | Description |
|---|---|---|
| output | Path | Output path. |
Parameters
| Name | Type | Description |
|---|---|---|
| Edge Divisions | Integer | Edge sub-divisions of each edge. After the operation, the path is remeshed based on this new sub-division. |
| Solver Iterations | Integer | Number of meandering iterations. |
| Noise Ratio | Float | Randomness ratio. |
| Meander Ratio | Float | Meander amplitude ratio. |
| Remove Geometric Loops | Bool | No description |
| Seed | Random seed number | Random seed number. The random seed is an offset to the randomized process. A different seed will produce a new result. |
Example

Corresponding Hesiod file: PathMeanderize.hsd. Use [Ctrl+I] in the node editor to import a hsd file within your current project.
Note
Example files are kept up-to-date with the latest version of Hesiod. If you find an error, please open an issue.