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TextureAdvectionParticle Node

No description available

img

Category

Texture

Inputs

Name Type Description
advection_mask VirtualArray No description
elevation VirtualArray No description
input VirtualTexture No description
mask VirtualArray No description

Outputs

Name Type Description
texture VirtualTexture No description

Parameters

Name Type Description
advection_length Float No description
inertia Float No description
iterations Integer No description
Activate Default Mask Bool Enables or disables the internal mask. If the node's 'mask' input is connected, this setting is bypassed and the input mask is used instead.
Mask Gain Float Controls the intensity or influence of the internal mask. Bypassed if the 'mask' input is connected.
Inverse Mask Bool Inverts the internal mask, applying the operator where the mask is low. Ignored if a 'mask' input is provided.
Mask Radius Float Defines the smoothing radius for the internal mask. A value of 0 disables smoothing. This is bypassed if the 'mask' input is used.
Mask Type Choice Specifies how the internal mask is computed: 'Elevation' uses height, 'Gradient Norm' uses slope, and 'Elevation mid-range' selects the middle portion of the height range. This parameter is ignored when a 'mask' input is connected.
particle_density Float No description
post_filtering Bool No description
post_filtering_sigma Float No description
reverse Bool No description
Seed Random seed number Random seed number. The random seed is an offset to the randomized process. A different seed will produce a new result.
value_persistence Float No description

Example

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Corresponding Hesiod file: TextureAdvectionParticle.hsd. Use [Ctrl+I] in the node editor to import a hsd file within your current project.

Note

Example files are kept up-to-date with the latest version of Hesiod. If you find an error, please open an issue.