MakePeriodicStitching Node
Makes the input heightmap tileable by creating a smooth transition at the boundaries using stitching. This is useful for generating seamless textures or terrains that can be repeated without visible seams.

Category
Operator/Tiling
Inputs
| Name | Type | Description |
|---|---|---|
| input | VirtualArray | The input heightmap to be made tileable. |
Outputs
| Name | Type | Description |
|---|---|---|
| output | VirtualArray | The output heightmap with smooth transitions at the boundaries, making it tileable. |
Parameters
| Name | Type | Description |
|---|---|---|
| overlap | Float | The ratio of overlap at the boundaries. A higher value creates a smoother transition but may reduce the usable area of the heightmap. |
Example

Corresponding Hesiod file: MakePeriodicStitching.hsd. Use [Ctrl+I] in the node editor to import a hsd file within your current project.
Note
Example files are kept up-to-date with the latest version of Hesiod. If you find an error, please open an issue.