HeightmapToRGBA Node
HeightmapToRGBA converts a series of heightmaps into an RGBA splatmap.

Category
Converter
Inputs
| Name | Type | Description |
|---|---|---|
| A | VirtualArray | Alpha channel. |
| B | VirtualArray | Blue channel. |
| G | VirtualArray | Green channel. |
| R | VirtualArray | Red channel. |
Outputs
| Name | Type | Description |
|---|---|---|
| RGBA | VirtualTexture | RGBA heightmap. |
Example

Corresponding Hesiod file: HeightmapToRGBA.hsd. Use [Ctrl+I] in the node editor to import a hsd file within your current project.
Note
Example files are kept up-to-date with the latest version of Hesiod. If you find an error, please open an issue.