ColorizeGradient Node
ColorizeGradient generates a texture based on colormaps to assign colors to data values.

Category
Texture
Inputs
| Name | Type | Description |
|---|---|---|
| alpha | VirtualArray | Texture alpha map. |
| level | VirtualArray | Data values for color selection. |
| noise | VirtualArray | TODO |
Outputs
| Name | Type | Description |
|---|---|---|
| texture | VirtualTexture | Texture (RGBA). |
Parameters
| Name | Type | Description |
|---|---|---|
| clamp_alpha | Bool | Clamp to [0, 1] to input alpha map. |
| gradient | Color gradient | Colormap as a manually defined color gradient. |
| reverse_alpha | Bool | Reverse the input alpha map. |
| reverse_colormap | Bool | Reverse the colormap range. |
Example

Corresponding Hesiod file: ColorizeGradient.hsd. Use [Ctrl+I] in the node editor to import a hsd file within your current project.
Note
Example files are kept up-to-date with the latest version of Hesiod. If you find an error, please open an issue.