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Bridges

Integrations that connect Hesiod to external tools and agents, kept separate from the core engine so the repository stays tool-agnostic.

Each bridge is a self-contained subdirectory with its own README.md explaining what it is and how to install or use it.

Bridge What it provides
Blender/ One-way synchronization from Hesiod to Blender.
Claude/ The hesiod-generate agent skill — drives the headless scripts/hsd procedural-generation toolkit from an LLM coding agent.

Future bridges (e.g. Unreal, Unity...) would live here as siblings.